All right!!!
Meetup #43 will take place December 3 at Netlight's offices and will focus on "AI & Gaming Industry" and will feature speakers from King, ScyllaDB, Netlight and our sponsor Nebius, plus a panel with game studios Villa Gorilla, kerntief and A Small Game.
Event Program- Doors open at 17:00 CET- Talks begin at 17:45 CET- There will be pizzas & drinks- There may be a moderated Q&A session....
Speaker Line-Up
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Anton Smith, Product Director at Nebius will give a talk titled: "Magically turn your laptop into an 8-GPU beast: train your own art style and use it live". Abstract: General image models don't know what your game looks like. Anton Smith from Nebius shows two steps to fix that, live where possible. First, he trains an image model on the Nebius visual style using a small set of illustrations and simple Nebius serverless jobs. Second, he connects a regular laptop to eight cloud GPUs through an open-source Omarchy plugin, so they feel local, and uses the new style in ComfyUI to make game objects and 3D models. You'll get the plugin, configs and workflow to repeat it with your own art.
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Attila Tóth, Developer Advocate at ScyllaDB will give a talk titled: "Real-time game backends at global scale". Abstract: Live games put a database under unusual pressure. Traffic follows launches, content drops and live events. Players are spread across continents, and millions of them notice a 200 ms stall in a lobby, chat or matchmaking queue. Leading gaming companies rely on low-latency, highly available databases for three such jobs:
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persisting presence and chat for 200M+ monthly players
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fanning out anti-cheat events to hundreds of thousands of concurrent gameplay sessions
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storing trillions of messages
In this talk, we cover the data layer behind these player-facing systems. By the end, attendees will have a general understanding of the backend data infrastructure of popular gaming platforms that provide a reliable and fast user experience.
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Martin Dlask, Sr. Principal AI Engineer and Chaithanya Narayana, Principal Backend Developer, both at King, will give a joint talk titled: "Towards Automated Pull Request Review". Abstract: This talk presents an AI-powered tool for conducting the first-pass review of pull requests, particularly those created through vibe coding or with coding assistants. It explores the reviewer's architecture, agent harness, and practical use cases. A central focus is the evaluation of agentic review workflows: how to measure and improve review quality, reduce hallucinations and false positives, and deliver timely, actionable feedback to engineers. The talk shares practical lessons from building and evaluating an AI PR reviewer designed to support human reviewers rather than replace them.
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Ivan Milles, Principal Game Consultant at Netlight will give a talk titled: "Conway's Law and Games". Abstract: What does your organisation have to do with the game you build? More than you might think. This talk explores how the structure of a game development organisation shapes the games it creates, and how the relationship works both ways. Drawing on Conway's Law and the Reverse Conway Manoeuvre, we'll look at how team structures, communication patterns and technical dependencies influence game design and development.
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Panel: "The Impact of AI on Game Development" with Jens Andersson, Co-Founder at Villa Gorilla, Sebastian Schöner, Co-Founder at kerntief, and Christian Östman, Co-Founder at A Small Game.
Looking forward to seeing you there,
/Patrick & the Stockholm MLOps Team
Full text on Luma
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